Professional Development Offerings

Hands-On Learning for Educators

Our professional development sessions put both traditional and cutting-edge maker technologies into your hands, giving you the proficiency to bring what you learned into the classroom. We’ve been showing kids how to make stuff for years; let us show you what we’ve learned!

Through a combination of instructor-led demonstrations, hands-on individual activities, and group discussion, each session covers one topic in the realm of making. You’ll try your hand at different techniques and getting hard-earned tips and tricks that we’ve learned from thousands of student projects.

Design Thinking

Learn what it means to think like a designer, to control a thought process, and to framework a project for applied design thinking. We’ll guide participants through a series of design exercises to show how design thinking can be applied to classroom topics.

Prerequisites: None

Material Construction:
Cut-Drill-Connect

Learn to deploy the two most essential techniques for building things: cutting things apart and putting them together. Through hands-on exercises with hand saws, cordless drills, and impact drivers and extensive safety training, we show how tool and material constraints offer educators control while encouraging open-ended projects. You’ll learn how to safely teach rough carpentry, so you and your class can make fun projects using real wood and tools!

Prerequisites: None. Carve-Laminate-Mold is a great next step after completing this course (but it’s not required).

Material Construction:
Carve-Laminate-Mold

Learn how to manage a complex process (using multiple tools and steps) by focusing on two methods of forming material: plywood lamination and resin/plastic casting. We’ll show you how to form molds of various sizes, how to use vacuum bagging and wood veneer to create bent plywood, and make a quick mold.

Participants will shape plywood using foam molds and vacuum bags, and take home a small plastic or resin piece they cast themselves.

Prerequisites: None. This course works best when preceded by Cut-Drill-Connect, but it isn’t required.

Vector Drawing +
Vinyl Cutting

2D vector drawing is a powerful tool, usable for everything from doodles to laser cuts. We cover its mathematical underpinnings, making complex and compound paths, and preparing your designs for export to a cutting tool. We’ll be using a Cricut vinyl cutter, but the lessons are applicable for Cameos, laser cutters, and even CNC mills.

Participants will use Inkscape to design a small label, nametag, or similar, and cut it out on the Cricut.

Prerequisites: None

2D Cutting
(Laser Cutter)

Learn about the safety, maintenance, and operation of the laser cutter and its related equipment. We demonstrate a variety of applications for laser cutting and engraving and provide hands-on training on a Universal Laser Systems 60W laser cutter.

Participants will run laser cutter jobs, perform routine checks and maintenance, and troubleshoot common errors as part of this course. Each participant will take home a small laser cut item.

Prerequisites: We recommend Vector Drawing + Vinyl Cutting or similar experience with 2D vector graphics, but it’s not required.

3D Modeling I
(Fusion 360)

Participate in a hands-on modeling exercise as we explore the core principles of CAD 3D modeling. As one of today’s most powerful and flexible CAD tools, Fusion 360 is purpose-built for modeling real objects and behaviors.

Each participant will create a Fusion 360 account, create at least one 3D model, and save it to their cloud account as part of this class.

Prerequisites: None

3D Modeling II
(Fusion 360)

Supplement the fundamental techniques presented in the previous course with advanced modeling practices. Learn to make highly complex models that are designed to respond to real measurements, are composed of multiple linked components, and leverage Fusion 360’s unique features to correct mistakes and speed up development time.

Each participant will actively use Fusion 360, at the guidance of the instructor, and create one or more 3D models.

Prerequisites: 3D Modeling I or previous experience required.

3D Printing
(3D Printer)

Learn about the safety, maintenance, and operation of 3D printers and their related equipment. Explore effective techniques for incorporating 3D printing into your classroom, no matter the subject.

Participants will use Bit Space equipment to start, stop, and manage jobs, as well as evaluate prints before, during, and after printing. There will be mess-ups and it will be super fun. There will not be time for everyone to complete a 3D print.

Prerequisites: We recommend 3D Modeling I + II, but no 3D modeling experience required.

3D Cutting
(CNC Machine)

Learn about the safety, maintenance, and operation of desktop 3-axis CNC milling machines. Participate in hands-on exercises with a Carvey as we explore effective techniques for incorporating CNC milling into your classroom, no matter the subject.

Participants will set up and run jobs on the Carvey, engaging with the process at all stages of making. We will try to get a small object carved for each participant, time permitting.

Prerequisites: We recommend 3D Modeling I + II, but no 3D modeling experience required.

Electronics I
(Hello LED)

Learn to deploy a wide variety of simple Arduino microcontroller-based projects. Through hands-on instruction, we’ll cover the fundamentals of circuits and electronics and progress through a number of basic Arduino projects. This course will focus on fundamentals and workflow, not programming.

Participants will upload code to an Arduino, wire circuits, make Arduino projects under the guidance of the instructor, and take home their projects.

Prerequisites: None

Electronics II
(Sensors + Actuators)

Gain practical experience using a variety of inputs and outputs. We’ll survey a variety of useful components by their fundamental types: analog or digital, sensors or actuators. Though we will lightly modify existing code examples, the focus is primarily on practical uses and workflow.

Participants will actively work with Arduinos, wire together example circuits, modify and upload code, and take home a small Arduino project with a selection of electronic components.

Prerequisites: Electronics I (Hello LED) or equivalent experience.

Programming with Arduino

Through a series of hands-on exercises for the Arduino, we cover programming fundamentals applicable to most programming languages. Starting with variables and progressing through object-oriented programming, this course empowers educators to move past block coding and opens the door to a vast world of online projects and tutorials.

Participants will modify existing code, write their own code, and use libraries to expand the capabilities of their Arduino. Take home the Arduino and any code you wrote.

Prerequisites: No coding experience necessary. Most effective when paired with Electronics I + II, but not required.

Video Games + Virtual Worlds (Unity)

Learn how to use game engines and simulation tools to enrich class projects using the Unity game engine. These hands-on fundamentals are fun to learn, fun to teach, and almost certain to get your students engaged. This course focuses on pre-built assets rather than programming and provides practical advice on creating meaningful projects without code.

Participants will make a (simple) video game, which they can take home with them. I mean, it’s literally what it says on the tin. Did you think we were joking?

Prerequisites: None

Programming with Unity I

Through a series of hands-on exercises using C# within a Unity project, we cover programming fundamentals applicable to most programming languages. Starting with variables and progressing through object-oriented programming, this course empowers educators to move past block coding and opens the door to a vast world of online projects and tutorials.

Participants will be writing code from scratch, learning to read and modify existing code, and making a small simulation game project. Feel free to take home the project! You made it!

Prerequisites: Video Games + Virtual Worlds or a basic understanding of Unity is required. No coding experience required.

Programming with Unity II

Building upon the building blocks taught in Programming in Unity I, we introduce new data structures, iterating over collections with loops, coding for 3D space, physics coding, and more. This course covers a broad range of useful and general-purpose coding techniques that can be immediately applied in your own projects!

Participants will be writing code from scratch, learning to read and modify existing code, and making a complex physics-based script. Feel free to take home the project! You made it!

Prerequisites: Programming with Unity I, or equivalent C# experience required. Video Games + Virtual Worlds or a basic understanding of Unity is also required.

Professional Development Pricing
At Bit Space At Your School*
Total Per Person For up to 5 people For 6-10 people For 11-20 people For 21-35 people
Full Day
6 hours
$275 $1,250 $1,950 $2,450 $2,950
Half Day
3 hours
$175 $750 $1,150 $1,450 $1,750

Contact Us to Schedule a PD Session!